In this tutorial we will discuss simple techniques to quickly add 2d plants, trees and vegetation to an architectural visualisation post render in photoshop to give the visual a sense of realism. We will use masking techniques to cut out the plants and trees and a number of layer styles to blend them into the render.
1
This is the base image I am going to be working with. I rendered the image in 3DS Studio Max where I did some work on the textures; however I find it quicker to apply textures in Photoshop if I know I am only taking one rendered image from the 3d model. I have added a few textures, lights and a couple of people. I normally don’t like see-through people, however I needed to show the view down the walkway and without people it felt very empty.
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I searched the web for an image of grass that I liked that would be my base level of vegetation. My first stops for finding images like this are cgtextures.com or flickr but as we build a larger texture library on Kropped I hope more of you will try
Kroppedfirst for textures and resources.
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I applied a layer mask to the layer then, using a black brush, started erasing the grass that did not fit in the pool.4
Next I used a stock image of reeds to give height to my natural pool vegetation. Again I masked out unwanted areas of the texture. (for a detailed explanation on masking read the ‘Adding people to architectural visualisations’ tutorial on Kropped). I applied these adjustment states to just this texture so that it matched the colours in the scene better.5
I repeated step 4 with the same stock image of reeds to populate the rest of the pool with higher reeds.6
Using the same images I filled the pool in the distance with reeds too.7
Having used the same image of reeds for all areas of vegetation I felt that it needed breaking-up a bit with a different sort of plant. I chose this hedge as it had some nice green textures.8
Again, mask out the unwanted areas of the image9
Looking at the image I felt it looked very flat and a bit dark. So I used a bit of an unorthodox technique, instead of carefully going over areas that needed brightening up and depth added I simple used this stock image of a concert where the lights were very bright and the colour a slight orange hint to overlay over the whole image. If I was doing an accurate image for a client I might not use this technique but this was a day or two before a final crit and I needed every minute.10
I masked out areas of the image that were already bright to leave this.11
I set the layer to Overlay and 51% opacity12
I then repeated this step with the same image in different locations on the render, each time setting it to overlay and adjusting the opacity. Because I used a mask instead of erasing, if I felt I had removed too much of the ‘light’ I could simple swap black to white and unmask areas. I hope that this tutorial was useful to you, I appreciate this technique is a bit trial and error, you just have to go with what you feel works for the image.
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